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Esquire Escape

Engine: Unity

Pipeline: URP

Platform: PC

Team Size: 4

Project Duration: 43 hours

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Esquire Escape is an endless runner, similar to the likes of Temple Run and Minion Dash.

However, it was made in 43 hours in a Game Jam over the course of a weekend by a team of 4 students.

Enjoy and go get that high score!

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My Contributions:

Game Designer

Sound Design

Particle Systems

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My second Game Jam I participated in.

As we had two artists and a programmer in our team, I decided to fill by being the sound designer and particle systems designer throughout the 43 hours. To help out the programmer (Caleb Appleby), I did my own programming to setup sounds in-engine.

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Overall, fantastic experience!

©2020 by Dylan Wainman. Proudly created with Wix.com

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