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Esquire Escape
Engine: Unity
Pipeline: URP
Platform: PC
Team Size: 4
Project Duration: 43 hours
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Esquire Escape is an endless runner, similar to the likes of Temple Run and Minion Dash.
However, it was made in 43 hours in a Game Jam over the course of a weekend by a team of 4 students.
Enjoy and go get that high score!
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My Contributions:
Game Designer
Sound Design
Particle Systems
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My second Game Jam I participated in.
As we had two artists and a programmer in our team, I decided to fill by being the sound designer and particle systems designer throughout the 43 hours. To help out the programmer (Caleb Appleby), I did my own programming to setup sounds in-engine.
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Overall, fantastic experience!
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