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Destructoid: Glooptar's Revenge

Engine: Unity

Pipeline: URP

Platform: PC

Team Size: 6

Project Duration: 18 Weeks

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In Destructoid you control Glooptar, a Glooptarian who is trying to save his kind from being turned into Grav Juice by the dreaded Human race. You can possess the characters and a majority of the environmental props in order to get around the map and complete your objectives to free your brothers and sisters.

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My Contributions:

Sound Design

Quality Assurance Manager (Game Systems)

Project Manager

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My first major project with a team.

Most of my time was spent sourcing, editing, and implementing sounds. While I am satisfied with how the audio turned out, I still believe there is room for improvement.

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During certain stages of development, when a new game system or change was proposed, I would make sure to set up meetings with the team. We would then have discussions about how this would affect the overall player's experience and the required development process, reviewing the pros and cons, benefits and risk before these implementations and changes were made or scrapped.

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Project documentation was a dual effort with fellow designer Callum Ryan. While for the most part, the work on the documentation was evenly split, I handled the asset lists, schedules, and meeting organization and documentation.

©2020 by Dylan Wainman. Proudly created with Wix.com

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