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Ridden

Engine: Unity

Pipeline: URP

Platform: PC

Team Size: 7

Project Duration: 6 weeks

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It's the Victorian Era, and the Plague has mutated its hosts into zombies!

The 'Ridden' now roam the streets and you, the local scientist, must venture through the streets of London to find the cure to the now rapidly spreading virus!

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My Contributions:

Sound Design

Quality Assurance Manager (Testing)

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I spent most of my time working on the sounds, while occasionally organizing meeting discussions about gameplay system quality. This was originally intended as a 'fill' role for the team.

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This was my first attempt at large scale sound design, and there were a couple issues with the final product regarding its audio. However, it was a major stepping stone to my understanding of Unity's Audio Engine and the overall processes of sound designing.​​

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It was also a useful insight into future playtesting. While I believe that there were a few important elements missing at the time when we conducted playtesting for this project, these mistakes were noted down, and my general knowledge into playtesting has been expanded (such as prioritizing sought after information and outside playtesting organization).

©2020 by Dylan Wainman. Proudly created with Wix.com

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